//==============================================================================
// Phalanx Front_anim.txt
//==============================================================================

//==============================================================================
define Shield1
{
   SetSelector
   {
      set hotspot
      {
         version
         {
	   Visual Roman ShieldF
	   ReplaceTexture Attachments G Shield Copper/Libyan Shield
         }
      }
   }
}


//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Libyan Head
		ReplaceTexture Infantry G Hoplite Head Bronze/Libyan Head
         }
      }
   }
}

//==============================================================================
define Spear
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Attachments A SpearC
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Phalanx_IdleA
	    connect TopofHead Head hotspot
	    connect RightHand Spear hotspot
	    connect LeftForeArm Shield1 hotspot
	    ReplaceTexture Infantry G Militia/Libyan Armor
         }
      }
   }
}


//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual Phalanx_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.20 true   
//-- end auto generated section
	    connect TopofHead Head hotspot
	    connect RightHand Spear hotspot
	    connect LeftForeArm Shield1 hotspot
	    ReplaceTexture Infantry G Militia/Libyan Armor
         }
      }
   }
}



//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Phalanx_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.49 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
	    connect TopofHead Head hotspot
	    connect RightHand Spear hotspot
	    connect LeftForeArm Shield1 hotspot
	    ReplaceTexture Infantry G Militia/Libyan Armor
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Phalanx_DeathA
	    connect TopofHead Head hotspot
	    connect RightHand Spear hotspot
	    connect LeftForeArm Shield1 hotspot
	    ReplaceTexture Infantry G Militia/Libyan Armor
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
       set hotspot
      {
         version
         {
            Visual Phalanx_FlailA
	    connect TopofHead Head hotspot
	    connect RightHand Spear hotspot
	    connect LeftForeArm Shield1 hotspot
	    ReplaceTexture Infantry G Militia/Libyan Armor
         }
      }
   }
}
